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Dead space series review Dead Space: Extraction
Dead space series review Dead Space: Extraction










dead space series review Dead Space: Extraction

While so many rail shooter designers seem to give in to the idea that the construct of their game is going to limit them, “Extraction” uses it perfectly in that it never gives you a chance to catch your breath. Your movement is limited on a roller coaster. Yes, your movement is limited to where the game wants to take you, but you won’t mind going along for the ride. I know a lot of readers are probably rolling their eyes after all of the awful rail shooters we’ve played over the years, but “Extraction” is the best released to date. “Dead Space Extraction” had another strike against it before release in a lot of gamer’s minds - it’s a rail shooter. Of course, that level of graphic design can’t make the transition to the Wii and the atmospheric horror of a title on the PS3 or XBox 360 will never be fully replicated by Nintendo’s machine, but the developers of “Extraction” have made up for the shortcomings of their new console by perfectly exploiting its strengths. It was a meticulously designed title, one where it almost felt like the ship on which you were fighting for your life could actually function. “Dead Space” was easily a gaming highlight of 2008, a truly excellent survival horror game set in the lonely reaches of space. It’s one of the best Wii games of the year. Such is not the case with “Extraction,” a game that plays just as it should, an expansion of the “Dead Space” universe more than a precise continuation. There have been several successful franchises that attempt to release a semi-sequel on another console and the results usually do nothing more than tarnish the original title. CHICAGO – When most of us first heard about “Dead Space Extraction,” we had a cautious reaction.












Dead space series review Dead Space: Extraction